Faculty went on to review research on games and education, define game "elements", and connect what they are already doing in traditional classes with games. Finally, they reviewed 3 case studies, from a fully converted course from Andy Petroski from Harrisburg University into a game, to some of ASU's courses that are making small changes in course assignments and activities to integrate gaming themes like:
- "Spore Controversy"- where students play a "science" game and then discuss what it got wrong, referencing content that supports their opinions.
- "Last Minute Quests"- team-based PK Presentations and reports that work as formative assessments of student learning and creating competitive fun at the end of each class.
Resources:
- Slides from Presentation
- Video of Webinar
- Links:
- Book: The Multiplayer Classroom: Designing Coursework as a Game
- Book: Gamification Fieldbook
- Petroski's Syllabus Sample
- Handout: Critical Questions for Designing a Game
- Science Games
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