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Webinar: Engaging Students with Competitive Activities

In this week's TeachTech Webinar, we were lucky to have Jason Neenos from UTO and Lynda Mae from Psychology lead us through a presentation on using gamification and competition to engage students in the content of the course.

Dr. Mae discussed the use of dopamine in the brain, and how our best students are intrinsically motivated through achievement, mastery and status. This works well for leaderboards in video games, and can be used in our classrooms. She uses a unique number for each student that only they can identify in order to provide a FERPA-approved leader board.

Competitive Activities can include in-class practice exams, and quick formative checks of new material. It provides not only feedback to students, but also the instructor as to what topics may need additional review or more time for instruction.

Jason Neenos wrapped up the webinar with information and a demonstration with Kahoots, a terrific quizzing tool that students can use their smart phones and laptops to participate with instant feedback. We played an NFL game with it, but Zach Shaffer shared a Kahoot he uses in BIO182, and the link is shown below in our Resources section.

As always, if you have questions about this content, or need help with some new ideas, please feel free to stop by the School of Life Sciences TeachTech Lab in LSA129.


Below are some of the resources shared by our presenters and participants:

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